Sorry all.

12 Comments on Sorry all.

I was holding out hope that I could convert the script into a novel, and while I came to the decision awhile ago that it would probably never happen I’ve been putting off finalizing it by saying anything about it. Too much of our story was inherently visual, whether it was Riess’s amazing designs or the sight gags. In fairness, part of me suspects I’m just too afraid to attempt the nuts-and-bolts of a narrative with these characters by myself, worried I’ll screw it up, but were I to try to write these scenes I’d be visualizing them as a comic first and then attempting to describe the comic. I can’t help but think it would be a colossal waste of time and destined to fail.

Maybe there are some other stories in this world I can find to tell, if I can also make myself find the time to write them.

In the meantime, imagine Tokkee amazed and enthralled to find an amazing amount of power at his disposal, left with the impression now that Eloree is something closer to a high priestess on board. They execute the jump as the Red-haired senior officer stares dispassionately through triangular windows and pointedly does not force-choke a nearby subordinate, instead turning and walking away. Already several jumps away with a cold trail behind them, Our Intrepid Crew celebrates in the common room, while the camera drifts down the hall and into one of the ship’s many maintenance conduits, which after many turns reveals, resting patiently in a shadow, the helmeted and superfluously behatted space ninja, who spied them on the grav sled and boarded the ship during their exit from the harbor (accounting for Tok’s collision alert.)

WHO IS THIS SPACE NINJA? Find out.. I mean never I guess. Okay I mean I’m not going to type out the entire next eight chapters in summary form here in part because I don’t have script that goes that far anyway, but maybe if there’s interest I can novelize the next chapter at the very least. If ten people would enjoy reading that I’ll give it a try.

If that doesn’t interest you, that’s fine. Thanks for reading as far as you did. We had fun making it.

If you’re curious about the story, don’t take us off RSS yet

9 Comments on If you’re curious about the story, don’t take us off RSS yet


This has always been about Riess’s beautiful artwork for me, but if you are interested in seeing the story resolved, stay tuned, I am looking into doing that. I don’t want to elaborate without a commitment, so I’m not going to come back to you without something in hand, probably not for awhile, so just stay subscribed, or barring that set a reminder to check back here in six months, I should at least have news by then. (Yikes that is a run on sentence.)

For my own part, I really loved what we were doing and working with Riess was a dream, but that’s in part because it was very very easy. I just put a bunch of junk on paper, edited it a lot, and then leaned on Riess until he spit out beautiful pages. I was doing 10% of the work and half of that was cheerleading. Honestly I wish we were keeping it up but I am not in a position to complain at all.

Thanks for sticking with us, see you in the future maybe.

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Squid’s been hella busy adapting to some taxing life changes. We haven’t been able to talk as much as we would’ve wanted. But when it came down to it, he gave me everything I needed to keep the comic going. I didn’t.

I don’t need to say much about the state of the comic, you can look at the date of the last update and see what’s up.

I had a sizable chunk of text typed out here trying to explain my experience but it hardly matters now. Long story short, the project was too ambitious for me, and I can only admit the defeat now that happened a long while ago. I’m not the artist OIC needed or that I wanted to be, and I can only apologize to anyone who thought the opposite. For what it’s worth, the feedback we’ve received on the comic has been amazing, and kept me going far longer than I would have otherwise.

Thank you.

[WIP] Graw-tug?

5 Comments on [WIP] Graw-tug?

What is the GROTG?

The Great Races of the Galaxy is just shorthand for “The Supreme Interstellar Senate of the Great Races of the Galaxy.” It’s sort of like the United Nations of pre-hyperspace Earth, but as orders of magnitude increase for scope, so do those for bureaucratic inefficiency and political infighting. Still, the institution manages to keep conflicts from escalating to full alliance-activation by keeping problems in as wide a public forum as possible. This is fortunate because MAD is orders of magnitude greater as well. While conventional wars (as between APA and the Silicon Lords) are fought for prestige and minor territorial rights between well-shielded ships fielding relatively weak weapons, the strategic weapons in reserve are “the good toys.” These include your Stellar Imploders, your Atmospheric Deprivation Weapons, and your Ultracavitating Chronosphere Drivers.

Another similarity to the UN of pre-hyperdrive Earth is the distribution of wealth, power, and influence into a handful of superpowers and their economic allies. There are many relatively dominant empires and federations which either started early or made a big impact as fierce competitors when they got the hyperdrive. There are also innumerable “developing” races which have reserved / allotted fallow territory near their homeworld.

[WIP] So what’s the ITT then

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I hope we made it clear in the first few pages of chapter one that the ITT is a government body. But what are their responsibilities? Well, sure, as you’ve seen, they like to harass pilots by writing citations, but their mandate is more profound than monitoring traffic. Interstellar Trade and Transit is a federal department of the GRotG responsible for the safety and security of non-military spacecraft as well as the hyperspace trajectories they travel, but, as I said in the previous update about FTL, ITT is also responsible for regulating the production, distribution, and use of fuel bricks.

Fuel bricks are produced at “refineries” located within certain star systems where local topology permits the efficient production / retrieval of material native to hyperspace. While the refineries are often privately-owned, this is usually only in the strictest technical sense, because laws governing fuel production mandate exclusive ITT control of all activities related to fuel bricks. This means that refineries may contain, at a maximum, a token cadre of bureaucrats representing the real owners.

While some governments express dissatisfaction with this arrangement, claiming monopoly, the majority in the GRotG are of the opinion that the amount of energy stored by fuel bricks necessitates their careful handling and / or monitoring by a trusted central authority, to prevent criminal or terrorist misuse of the substance that makes interstellar travel feasible.

[WIP] How FTL Works

7 Comments on [WIP] How FTL Works

–Sorry to break format, this isn’t really WIP for the next page, but I thought I would use this opportunity for a bit of world-building infodump. Lots of handwaving and metaphors. If you don’t care for this sort of thing, fine by us. We have a page in the hopper for next week, though!   –SquidDNA    —

So hyperspace is this weird universe which sometimes intersects our own universe, which is how it was discovered when Zefram Cochrane threw a ball for his dog to fetch and it vanished (the ball AND the dog), or similar.  It does not make sense to us because it possesses dimensions our own does not. Most of the time, hyperspace is accessed by the use of a massive quantity of energy in a very specific way– the fuel bricks.

how FTL works